Basically showing my thought process from start to finish. Yes, the drawing was not one of my best, but that's the great part; it's NOT an illustration; it's an ideation. Yup...it's great to focus on the IDEA again more-so than how pretty a rendering it is.
And as you can see, EVERYTHING was planned out. It's not "um..whatever". This is all design-based and structural.
It was fun doing this and the teacher wants to do a display of the projects.
This guy walked by my screen and said WOW and walked away haha. I guess he liked it?
Anyways, enjoy. There are elements of my inspiration from literature, mathematics, architecture, physics, even video and storytelling.
Monday, September 29, 2014
Sunday, September 28, 2014
my first popup!
Based on a Edg@r Allen P0e short story, where he is stuck in a whirlp00l. I thought the front needed to pop out more graphically so I made some changes (sorry if you liked the first one..wonk wonk).
Darn, are these things tough to photograph LOL (especially if you're holding AND photographing them). Perhaps I need a ROBOT (cough cough) to hold it for me or take the photo LOL Hahaha. Combining skills here!
Darn, are these things tough to photograph LOL (especially if you're holding AND photographing them). Perhaps I need a ROBOT (cough cough) to hold it for me or take the photo LOL Hahaha. Combining skills here!
I'm working on
a 3D pop-up aka paper eng!neering for one of my classes. This is the top/first page of it. More to come....
Basically mine is about a boat that is stuck in a whirlp00l. I did a proposal for it which I won't post, but anyways. Turns out, it sounds similar to an Edg@r Allen P0e short story, so I used that as a preface. There will be a bit of cut out to this, but in the meantime, this is all I have thus far.
Basically mine is about a boat that is stuck in a whirlp00l. I did a proposal for it which I won't post, but anyways. Turns out, it sounds similar to an Edg@r Allen P0e short story, so I used that as a preface. There will be a bit of cut out to this, but in the meantime, this is all I have thus far.
Tuesday, September 23, 2014
Playing with Pr0cessing
This is like the dummy non math version of some of the stuff I"m learning. Before the current one I'm using, it was used to teach Artists how to code. This is one of the tutorials, where you visually code a circle to create a path that becomes a pattern. Here are two patterns I made :)
You can see how this can be useful to set up pattern making or even 3D space in all kinds of applications. Interesting stuff and interactive.
You can see how this can be useful to set up pattern making or even 3D space in all kinds of applications. Interesting stuff and interactive.
Sunday, September 21, 2014
wood thingys
we began making vases today. It was fun. A lot of the milling stuff translated to the wood lathe, which was good. Working with the machining one makes me definitely not intimidated by the wood one; it's so small and has a lot less torque in comparison! There is no flower in it; sorry. There is a place to put one, though; a hole was bored and there is a tube to hold the water, which would hold the flower. I still need to put oil/laquer on it but that's for another time :)
Saturday, September 20, 2014
milling project one
We were given a blueprint of a piece to mill for our first assignment. Mine was pretty close; I got 3.77 (more than within a .2 tolerance, or even .03 tolerance) on the long diameter, and .25 exactly on the small diameter near the arrow part (yipee). I'm taking the class to understand materials, but I really do enjoy machining a lot so far. I even helped to figure out a function on the H@@s CAM today even though I know not that much about it, simply because of the pr0gramming and l!ghting board experience. So a lot seems intuitive.
My teacher looked at me and said "see, you're a genius!" I said uhh..no..I've just been starting to learn some pr0gramming, and a lot of it (the way the cd is set up) is similar LOL.
The more I think about, I feel like it's a huge disservice when design schools don't teach kids how to do this stuff; read blueprints, some machining in the syllabus. I get it; it's too much and takes too much time and it's not as 'fun' as the "do whatever you want" mentality and they want to churn out students and make money.
There are some parts that are frustrating, for example; I saw a guy today start milling and then his position points moved so that he basically could never get them accurately to where they were when he first started and he had to start all over, knowing this. Who wants to do/put up with that? LOL.
But...There is SUCH a demand for people who are good at this stuff, so even if a kid decides they don't like designing (or in between designing gigs starting off), they can be working and paying off student loan debt or whatever (savings, house, whatever, starting their own company, etc). It's like schools have become too much about the student (and sorry, most students DON"T KNOW what they want to do at 18 or have that focus) and 'do whatever' than about balancing that with the reality of the world.
There was a chapter at the beginning of this textbook where they were saying the high end stuff (like what we're learning; I"m in intro at the moment, though) is highly sought after because it just cannot be outsourced; they tried years ago and planes were crashing, the metals weren't pure for things like the medical industry where they needed things exactly to spec. Now companies like B0eing will only have certain companies make their stuff; it has to be at a certain standard. So it teaches you to have a good eye and to appreciate precision. Even in design that's what separates good from bad design.
You can't understand everything with clay (although I think learning wood is great, too). But, you have to do the math to figure out how everything maps out, and measure carefully. No bluffing or guessing. I think that that is missing a LOT in the whole design syllabus of many schools; laying everything out. Everything is encouraged to be so 'free' and carefree and last minute. It's one of the great things I like about the engineering department. Everything thus far has to be absolutely planned out, even though there is a lot of design being done. It means that therefore there is a BASE STANDARD to which everyone is held accountable. It's not "everything is subjective". To be a good design it has to be functional, too.
I really like the precision of it. And..I got a 95 on my first quiz (yipee). Anyways, I'm just learning, and it's been fun thus far. Today, since I was the first to finish, I got to help a bunch of people in class, and by the end a bunch of people finished theirs, too. It's like a neat little community and a tightly knit group of us, most of whom want to go into engineering or even owning manufacturing companies.
My teacher looked at me and said "see, you're a genius!" I said uhh..no..I've just been starting to learn some pr0gramming, and a lot of it (the way the cd is set up) is similar LOL.
The more I think about, I feel like it's a huge disservice when design schools don't teach kids how to do this stuff; read blueprints, some machining in the syllabus. I get it; it's too much and takes too much time and it's not as 'fun' as the "do whatever you want" mentality and they want to churn out students and make money.
There are some parts that are frustrating, for example; I saw a guy today start milling and then his position points moved so that he basically could never get them accurately to where they were when he first started and he had to start all over, knowing this. Who wants to do/put up with that? LOL.
But...There is SUCH a demand for people who are good at this stuff, so even if a kid decides they don't like designing (or in between designing gigs starting off), they can be working and paying off student loan debt or whatever (savings, house, whatever, starting their own company, etc). It's like schools have become too much about the student (and sorry, most students DON"T KNOW what they want to do at 18 or have that focus) and 'do whatever' than about balancing that with the reality of the world.
There was a chapter at the beginning of this textbook where they were saying the high end stuff (like what we're learning; I"m in intro at the moment, though) is highly sought after because it just cannot be outsourced; they tried years ago and planes were crashing, the metals weren't pure for things like the medical industry where they needed things exactly to spec. Now companies like B0eing will only have certain companies make their stuff; it has to be at a certain standard. So it teaches you to have a good eye and to appreciate precision. Even in design that's what separates good from bad design.
You can't understand everything with clay (although I think learning wood is great, too). But, you have to do the math to figure out how everything maps out, and measure carefully. No bluffing or guessing. I think that that is missing a LOT in the whole design syllabus of many schools; laying everything out. Everything is encouraged to be so 'free' and carefree and last minute. It's one of the great things I like about the engineering department. Everything thus far has to be absolutely planned out, even though there is a lot of design being done. It means that therefore there is a BASE STANDARD to which everyone is held accountable. It's not "everything is subjective". To be a good design it has to be functional, too.
I really like the precision of it. And..I got a 95 on my first quiz (yipee). Anyways, I'm just learning, and it's been fun thus far. Today, since I was the first to finish, I got to help a bunch of people in class, and by the end a bunch of people finished theirs, too. It's like a neat little community and a tightly knit group of us, most of whom want to go into engineering or even owning manufacturing companies.
Sunday, September 14, 2014
baked and rendered
Just a quick render of the pavilion with an entrance and exist. I should have put in a person to scale, but you get the idea...
we built a Pavilion using nodes
We built a pavilion using Nodes that exists in real life (and was built as such).
Also, we made an animation of it and used Physics simulations on it.
Also, we made an animation of it and used Physics simulations on it.
Saturday, September 13, 2014
and more m!lling
Working on a piece; almost done with this one but we ran out of time and somewhere in between the tail of the l@the had to be repaired because someone (not me I swear) had messed it up so that was a headache! Seriously, I don't like when people break things and then don't tell anyone because it affects everyone down the line. And, being a stickler for that stuff because I work(ed) with a LOT of stuff (cameras, lights, audio stuff, you name it), I see every hairline, every crack, every shoddy coil. I have eyes on you LOL.
Anyways...I have a final chunk to cut out with diameter .25" and I'm pretty much done! There was one guy ahead of me who was done with his, but I"m the next one in the class :) My tolerance is .1 but I'm at a .00175 to what was asked for so I"m okay with that.
There are even two bus!ness people in my class who are taking the class because they want to run their own companies one day and want to understand manufacturing. Smart. Very smart. It's a HUGE problem in a lot of design schools; not enough hands-on experience. It's not enough to make a beautiful drawing; I think it's important to understand tolerances, what the process of making is like, etc.
Anyways...I have a final chunk to cut out with diameter .25" and I'm pretty much done! There was one guy ahead of me who was done with his, but I"m the next one in the class :) My tolerance is .1 but I'm at a .00175 to what was asked for so I"m okay with that.
There are even two bus!ness people in my class who are taking the class because they want to run their own companies one day and want to understand manufacturing. Smart. Very smart. It's a HUGE problem in a lot of design schools; not enough hands-on experience. It's not enough to make a beautiful drawing; I think it's important to understand tolerances, what the process of making is like, etc.
forgot to mention
Also been learning Aut0c@d. It's very much like a cool mix between Rh!no and Vect0rw0rks. I actually like it MORE than I do Vect0rw0rks. Haha! It's very clean and precise. Yup, like I like it!
These were some simple assignments we had to hand in.
These were some simple assignments we had to hand in.
Friday, September 12, 2014
some more
The following are some diff plots of the same data. The goal is to take the first photo (courtesy R-Bl0ggers), and be able to similarly extract channel and pixel (RGB, binary, etc) information and data; so that the image can become something else and therefore we can extract signal data from it. I was able to do this in Gr@sshopper, but I"m not that advanced in R yet :)
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