Sunday, June 29, 2014

bench and exploded views

I have two more exploded views that was done but the files were too huge. They're of a mortise and tenon joint and the drawers exploded with the dovetails. Dang. Need to find a way to make it smaller so I can JPEG that $h!t.

Okey doke.







Wednesday, June 25, 2014

awww

fun and I'll be back for this class def! We had to do a city or a place each, and we chose the Taj.









Sunday, June 22, 2014

lamp render

Yep..I forgot to post it. Today was the last day of class until mid-July, and I really really enjoyed this class. Our teacher was amazeballs. We spoke for a half an hour after class, as he thought that I had done some good work in class and he encouraged me to continue and to learn a specific tool  because he thought I had the right temperament to learn it (the programme itself literally costs thousands of dollars). I really appreciated the attention to detail and the way he did everything as though he were actually manufacturing it, also moving along at a pace that was challenging, but in a good way. There was definitely NO spoonfeeding in this class. It was really really appreciated.









Monday, June 16, 2014

W0rd Cup

Some relevance...finally?
We had to draft one of these for class. It's not due until Sunday so I'll prob be doing some mods on my own, but in the meantime, this was my layout. Done in Sktchup (to scale, of course in metres) and sent to L@yout (where it was dimensioned). Btw, I don't see what's the big deal about metres; why people are so afraid of it here in the US (LOL). A lot of people I know have no idea that I actually grew up with metres, and until I was 20 I had no idea what 18" looked like. Yes, we drive on the 'other side' of the road, too, and say "colour". Haha.


Sunday, June 15, 2014

just a spoon and a chair

Literally.
Worked on these today. Not done with the chair and just setting up scenes in L@yout. The chair is $h!tty, I know, but it's just the beginning of learning how to set up scenes and whatnot for presentation, using Sktchup as a presentational tool where I can even do accurate rendering for 3D pr!nting (coming soon...oh yes, I said it, and I won't disappoint). I really shouldn't be rendering the spoon like this, but until I get my copy of Bunksp**d, this will have to do.







Friday, June 13, 2014

some Lay0ut stuff

It's not mine; just for class. Yup, some people actually use Sk*tch*p this way. It's not just for 'on the fly', inaccurate stuff. It's interesting because I've been following this guy who actually accurately makes actual c@rpentry this way; it's amazing. And he has to be accurate because he doesn't use nails at all; it's all connected via joints, and some of the angles he has to figure out are quite amazing. His craftsmanship is quite beautiful. I don't know, but that stuff is way more interesting to me these days than a squiggle/silhouette shape with a photo texture laid on top of it. I really want to dedicate my life to quality and to making.






Wednesday, June 11, 2014

more welding stuff sans grinding (in carbide)

I stumbled into another department today which had access to CNC milling and 3D printers, so it looks like I'll be headed that way next semester! They were really very nice! It's right next to (and in the same building as ) my welding stuff, so it's perfect!
I added some practical things; front and back license plates (need to etch in actual numbers), a roof with a canopy/ visors and a step so the people would be able to get into the vehicle. We also did some flux work, which was awesome too. There were some cool projects done by everyone. I love the idea of balancing the design of things with making. I was reading J0bs' biography, written by Is@@cson today (halfway through of 600 pages), and he was saying that he would bring in B0sendorfers and Duc@tis to encourage not only impeccable craftsmanship by his designers and engineers ( and to nudge their curiosity to continue actually MAKING), but also to surrounded them with good taste and craftsmanship. My friend who worked there (have quite a few there now) was saying some of the most creative persons she has ever met worked there. It makes sense.

Anyways...





Tuesday, June 10, 2014

more metal

working on the vehicle. I made it more of a carriage type thing, with a spare wheel on the back, a side mirror, two side mufflers, benches, etc. Didn't get to paint it or anything, but this was fun to make.








Monday, June 9, 2014

oh...

So yeah, I've been welding. We're doing a little bit of 'art' as she likes to call it, where we took random pieces of metal around the shop to build something using Gas welds. I'm building a car :) This is the start. It's like the 1920s ones but with some creative license, hence the random muffler; I hope to add smoke and stuff tomorrow, but it may double up as a napkin holder LOL; I was thinking of it also having utility and not just being all 'artsy fartsy'. We'll see.
The whole point is to actually get used to the materials and to understand you need to plan how things fit together, how they join and bend or it won't work. It's like my teacher was saying, when I asked him "how can all these people call themselves designers if they've never built anything"; his response was "they're not. They're stylists." It's SO true. For the last chair assignment, the front plan and side view didn't even match up, and he made sure to point out that it was a BAD drawing, possibly done by a stylist. And projects CAN be (especially in the entertainment industry; ie film) completed without stylists; I saw an AMAZING article with some of D@n B!sh0p's drawings, and the guy is good enough that he DOESN"T need illustrators at all; he's a designer and a superb draughtsman and can convey the visual content by himself.
My prof continually stresses that there is a HUGE gap between design and construction in the film industry, and sadly, my friend in architecture was telling me that this is what happened in architecture and she saw the demise in that sense (ie a bunch of 'architects' who can't get hired because their work is impractical and not useful, who then go on to complain that there is 'no work' in the industry), and that the people who have the useful skills (esp if they also have a good design sense) are worth their weight in gold. It's a detriment to the industry when we keep churning out these people who have such a disconnect to how their 'squiggly lines' will affect how something is actually built. They don't understand scale and proportion and only want to texture and render everything (even though that doesn't make a design 'better' necessarily when it is form or function based. Oh well...I really enjoy working with my hands and seeing something come to life; an idea and all that.










Sunday, June 8, 2014

to scale from scratch using front view and side view

Built as though we were building it for real out of plywood. Was fun! This is a quick render; I didn't have much time to do the rendering out or anything, but enjoyed the process of actually building it.






Sunday, June 1, 2014

more files

This is just end of term VWX stuff.
Taking this class till I get really good. We also made a lamp in my other class, but I didn't upload it; didn't have the time. Maybe next week. My teacher's working on this movie with blue people (that I didn't see the first part of), and he talks about something which I think is of such great importance; the disconnect between designers today and the people who make/ build stuff. He's VERY VERY good at what he does, but also incredibly anal, which is great. He has a very high standard of expectations. If you don't exactly get what he is teaching, it becomes very clear pretty quickly, and you can become frustrated, because you HAVE to understand. But it's how you grow.
 It really makes me wonder; how can you be a good designer if you've never built anything? Doesn't make sense to me at all, so I plan to balance both aspects of my life. Plus, I can keep doing this for the rest of my life (both design and building). It's like the schools are so eager to churn out people who call themselves designers that they don't care that they are grossly unprepared to deal with real world problems. Oh, wait, that's because that stuff takes time and experience. It's just like the people who want to be g#me artists or whatever, and they don't even know the fundamentals of drawing and painting or haven't done a lot of life drawing. Can you even call yourself an artist or designer if you don't observe the world around you and are constantly curious? I used to think that was in the very definition of that world; these were the kids who were always asking "Why?" and challenging the very universe. Some became engineers and scientists and built great things within the rules of logic, and others became artists and designers, challenging the confines of non-logic. Oh well.