Wednesday, February 5, 2014
in the last post
we had created a sort of tapestry with our 3D models; taking them from 2D to 3D. The next part of the assignment was to take the 2D tapestry that was created and create a 3D terrain from it, which had rhythm, depth, and was cut along the axis of the original tapestry in a way that made sense (so for example if your previous 2D piece had a lot of circles, you couldn't create box-like shapes necessarily from it). Also, spatial consideration was a must, so that there was positive and negative space in the terrain (kind of like parametric modelling; but essentially like a sine wave so there is a crest and trough and an axis/middle point). So I took some shoddy pics of my model, and from there we were to, in 20 minutes, draw out a rough longitudinal section. This was pretty fun and the result was surprising!It is 1 to 1 so I just gridded the pre measured out trace I had, and also pre measured out another one on which the model sat, figured out the axis of the model, drew that and then measured the displaced space from the centre of the axis (longitudinally) to the crest or trough.
Okey dokey, back to the (dr@fting) board! (yup, it's no longer a dr@wing board, although I still do a lot of that in between).



Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment