Wednesday, February 12, 2014
more models and some drafting WIP part one
So I started this project and the process for it. Before I started the class, my friend (who went to Arch school) told me "the point of m0delmaking is not to build a beautiful model; you should be able to rotate it, pull it apart, do whatever you need to make observations and aid design. This to me is design! I LOVE this, because it takes away from the 'everything must be aesthetically beautiful' concept of illustration, although competence is needed (obviously) or no one will understand what you're building/ trying to say.
So the first one is a bunch of boxes we had to interlock; they must be interlocked within each other, so we literally performed surgery on these until we found interlocking that created, between the parts, spatially interesting compositions. I've been told that our final piece will be much more involved, the use of acrylic and as someone mentioned "looks totally d0pe" LOL. Plus, we'll add people and all that. But for now, this is just an investigation of space, so we had to draft up the model as a section,(cutting through interlocks) and also doing another drawing of just the negative space. Also included is my quick sketch of the negative space. I like the cantilever idea and how it breaks up space and presents a hierarchy. We shall see. It's a process....



Sunday, February 9, 2014
some renders
Did some renders today of different materials in class. This (software) is not really meant to render stuff, but I did my best, and some people liked it.
I did get some drawing done today, too, but I haven't been too concerned with posting it, which has given me a peace of mind because I can focus on just observing and focusing on things myself. I'm also planning on taking a structural course (yay Physics and Math) in the next semester; I need more 'reality', being half tech/half art. I need to know how things break, stress, strain and how materials are made up. I'm excited for this long weekend. I can (hopefully) get some other stuff done, too. I've also been reading a lot lately, which I think is particularly important in creating or being someone who creates because your mind is stimulated in a different way in seeing words and interpreting them versus seeing images with ideas already processed via another form of media (tv, etc).


Wednesday, February 5, 2014
in the last post
we had created a sort of tapestry with our 3D models; taking them from 2D to 3D. The next part of the assignment was to take the 2D tapestry that was created and create a 3D terrain from it, which had rhythm, depth, and was cut along the axis of the original tapestry in a way that made sense (so for example if your previous 2D piece had a lot of circles, you couldn't create box-like shapes necessarily from it). Also, spatial consideration was a must, so that there was positive and negative space in the terrain (kind of like parametric modelling; but essentially like a sine wave so there is a crest and trough and an axis/middle point). So I took some shoddy pics of my model, and from there we were to, in 20 minutes, draw out a rough longitudinal section. This was pretty fun and the result was surprising!It is 1 to 1 so I just gridded the pre measured out trace I had, and also pre measured out another one on which the model sat, figured out the axis of the model, drew that and then measured the displaced space from the centre of the axis (longitudinally) to the crest or trough.
Okey dokey, back to the (dr@fting) board! (yup, it's no longer a dr@wing board, although I still do a lot of that in between).



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