Monday, December 16, 2013

wrapping up the term

Winding down before I head home for the festive season. Interestingly, my friend and I were talking about how the "entertainment" method that is being taught for concept is actually not what satisfies the needs of the film and movie industry. I've been hearing that a lot by art direct0rs and pr0duction designers but the c0ncept people just don't seem to get it. My friend has worked in movies and is in the union as part of the art/set dec department, and has been steadily transitioning to art direct0r/ pr0duction designer, which means he pretty much gets to decide in the future what requirements the c0ncept people who work for him need to satisfy. He took a 'Sketc!ng for Env!ronment" class at a school where all these aspiring c0ncept people were training and he said "it's all shapes" that they were being taught, and said that "they're learning to design as though it were animation!" incredulously. He blatantly said "that is NOT how we work at all. It just can't work. We rely on the practicality of the set being built and the size of our space, materials we are working with, etc". It's a very very interesting divide and I wish that there was more talk back between departments because um, if you're an aspiring whatever and you're going to work for a lot of X kinds of people, shouldn't you WANT to know what X wants or looks for? It makes sense for me. The art d!rectors I've met care about DESIGN and FORM. All the texture and cool lighting in the world doesn't matter to them, especially if they can't see the form or the design. It has to make sense to them and also just be a good design that is practical. So I got into my classes for next semester, and just have to wrap up on my sculpt!ng class. I'll definitely be continuing that, along with two @rchitectural classes where I can build and design actual models and meeting with a theme park @rt director in the new year, as well continuing with pa!nting and a 3D digital printing class, and my CAD programme learning. Oh, these are some last drawings of hands we did on Saturday, and then a portrait with a hand. And then some Lego pieces people in class modelled (mine is the big semi circlish one that looks like a hat). My prof did the big arch one, as you can tell, as well as that triangular looking one. They're all done to scale.

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