Just started working with it. The teacher is actually from a school on a hill, but he said the only students he really sees are the Pr0duct and Tr@ns ones (which, quite frankly, I think are the two best programmes they have because they do so much process and building). I keep hearing the complaint that a lot of the young 'designers' don't know how to build anything, and they use only shape and render everything out. This, of course, leads to a lot of resentment and frustration when people actually have build anything from it (whether it be in animation rigging to make the paper scratch someone drew actually have a walk cycle, or in live action). It's interesting. One of the biggest frustrations a lot of design teachers (esp entertainment design) have with students is that they will want to treat everything as one material. But there is def a difference in tolerances and materiality of glass, wood, metal, cloth, etc. Even within each material eg wood, there is a difference in grain depending on what type, whether it is freshly cut, how old it is, how rough the grain is, the knots and general character. It's a living thing, which is wonderful. And then there is metal. I've been working with steel carbide, and that too has its own materiality. It bends and flexes, just like wood does, too, when it is cut or heated, cools and expands, etc.
Anyways, this was fun and I hope to get better. Think of it as the beginnings of the base of a lamp (where I would run an electrical cord through, or a post a decorative couch or staircase, etc.
Thursday, May 22, 2014
Sunday, May 18, 2014
You've been slackin'
Not really. Just been doing projects that take a little more time. Starting a new semester and finishing up an old one. Here are some CAD ones from one class (sans dimensions and some stairs). This is a real location, drawn to scale. Also, some of my first w00dworks.
Wednesday, May 7, 2014
some final models/process/plans/sections, etc for Treehouse design
Just had my final crit and all went well! Was really fun explaining everything, and was told my process would be particularly great for residential design, which I think is awesome :) I did a last minute mock up model, which is included in the pics, but here goes. One of the things that was spoken about was the design process and iterations. It's so true and it is the way I learned about design in college, but it seems sadly to be skipped in favour of just producing a shiny, pretty object that isn't very well thought through, so I'm happy that I was able to spend a semester just working out in detail, employing process and focusing on going from iteration to iteration.
Saturday, May 3, 2014
final model
I am not a model person and this was a pain to do, but I really like the idea, and my parents (who leave on Tuesday) actually loved the model. My dad says it reminds him of a Bany@n tree, which I've been obsessed with all my life, as it is a tree that signifies both life and death in Hindu!sm (it's supposed to hold the souls of the dead, but also springs life as a tree). So that's interesting. I also made the roof near the front have a bit more height and it slopes down, and the portholes are now circles (both in the first floor glass area and to get from the glass area to the top level) instead of squares, and the form became less geometric and more organic, because I thought it would mimic a canopy better than a geometric shape.
Anyways....
Anyways....
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