Wednesday, November 30, 2011
Tuesday, November 29, 2011
Monday, November 28, 2011
the oldest bot

Was thinking about creating a bot that had lived through a lot. The last....he has seen all his peers pass away and lives alone. He himself is about to fall apart. His clothes are of those days where his age ensured he was regarded in high esteem. Something of a cross between a member of clergy and a robot.
I'm not sure

what this is. I was working on material rendering. But I kind of strangely like it. LOL. I was reading Gurney's book this weekend (the one on Imaginative Realism) where he said to forget about the details of painting for a while and let yourself just paint. I think it really helps in figuring out afterwards what you instinctively 'get' and what you don't.
A robot walks into a bar
some gun breakouts
So...this Thanksgiving was not exactly lazy, but I didn't have the luxury of the 24 inch screen I have at work (yes, they let me paint at work :)) So here are some renders I did after I got frustrated with drawing 3/4 breakout views for my Prop design class. These are for the guns, and they were done in Modo without any lighting or anything. Of course, they're really rough.
Wednesday, November 23, 2011
been working on
Tuesday, November 22, 2011
painting with armour

Yeah..it's a task to paint both characters and backgrounds..but I'll get there :) One of the profs in a Digital Illustration class was telling his students that Charlie Wen didn't really paint backgrounds before. He was okay. And then in a few months he was busting out the characters AND the backgrounds. Mindblowing. Maybe if I keep at it I can be 1/10 as good one day lol.
Monday, November 21, 2011
bad painting day
quick sketch-study

I was experimenting with quick brush strokes to give indication of materials. I called him Mr. Helmet-Soccer because his headpiece reminds me of the American football helmets, and since I don't call football "Soccer", I tend to associate "soccer" with American football (yes, I know that sounds wrong-sided).
Friday, November 18, 2011
helmet dude
Thursday, November 17, 2011
penguin study with texture brush

With this texture brush (that I made), was able to make it look a little oil painterly, which is kind of a good starting point for me because when I was younger (speaking as though I'm a senior citizen, but) I LOVED painting in gouache and oil paints, particularly landscapes from my home country. I was thinking about what Kekai Kotaki said in class, which was that he uses one brush because he knows the capability of that brush. It's kind of a safety blanket, if you will, as you can get LOST with thousands of brushes and effects and all the capabilities of photo montage, etc in Photoshop.
On top of that, I was reading in James Gurney's book, "Colour and Light" (a MUST for everyone interested in light, colour, painting, etc) that painters before our time had a really limited palette. If they could create such life-like colours with so few pigments, do we really need all these brushes? Why not just master a few tools instead of being just okay in many? I think that the hard edged rounded brush (that I either got from Steve Jung or Jamie Jones; I was drawing a turkey in my professor's Storyboarding class so he realized I loved painting more than Storyboarding, and as a parting gift at the end of his class he gave me Jamie's brushes) and the texture brush I made recently are my two most used at the moment. I would LOVE to see someone do an entire painting with a leaf brush! Making it look like other things..metal, cloth, wood, etc...that would be interesting...
it's Winter time
Wednesday, November 16, 2011
Tuesday, November 15, 2011
do you ever get tired of painting robot dudes?
Monday, November 14, 2011
Friday, November 11, 2011
Thursday, November 10, 2011
bald eagle; a study
vehicle design part two
Wednesday, November 9, 2011
teleporting/escape systems

was watching one of my favourite sci-fi comedies, "Spaceballs", and was thinking about an escape device that could preferably be part of a bigger ship/module but also be as an escape device of its own. This one holds one grown person and one child (main section for grown up, child in front). The 'eyes' are windows and they share a compartment for breathing. I was thinking that since most things man-made do echo or resemble parts of the human body that it would have a human-physiognomy-type build.
Tuesday, November 8, 2011
Monday, November 7, 2011
Friday, November 4, 2011
Mr. Meow
Thursday, November 3, 2011
gun silhouettes
From my Prop Gun first assignment. Was thinking a trio of flame thrower, machine gun and shot gun (think canister in back, ventilation grill of some sort, readout or digital gauge to see how many bullets/ fuel left, fan perhaps, how is it held, how is it controlled, etc) Really excited about this class!
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